Yeah, hardware accelerating Doom is an essential milestone in any fledgling system's career, but when you talk 3D acceleration, Quake is sure a colossus move aweigh of Doom in polygonal terms. The game has today been ported to webOS using the aforementioned new SDL library from edition 1.3.5, and patch it looks a lowercase inactive and crashy in the recording after the break, it's understandably a landmark circumstance just the same. Now if only we could intend clog same this in the App Catalog we'd be perfectly happy forever and ever. Or for at least a week.
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